The best PS5 games from 2025

Even with the waning power of exclusives, the PS5 still had plenty worth checking out this year.

Even with the waning power of exclusives, the PS5 still had plenty worth checking out this year.

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258090_EOY_2025_CVirginia_PLAYSTATION
Ash Parrish
is a reporter who covers the business, culture, and communities of video games, with a focus on marginalized gamers and the quirky, horny culture of video game communities.

In this new era of console… inclusivity? driven by Sony and mostly Microsoft bringing their exclusives to other platforms, it’s getting harder to highlight games that make a singular console shine. Indeed, the top-performing games year after year on both PlayStation and Xbox are multiplatform releases, and often the best games of the year, like 2025 GOTY winner Clair Obscur: Expedition 33, similarly launch on most everything. (Once again, like in all things, Nintendo is the exception.)

But while lists like this will probably disappear as we get deeper into the era of everything being an Xbox, Sony still seems committed to high-quality exclusives. Here are its best of 2025.

PlayStation Portal

As software exclusivity goes the way of Sega’s console business, console makers have other ways to attract consumers to their part of the video game ecosystem. For Microsoft, it’s Game Pass; for Sony in 2025, it’s the PlayStation Portal. This year, Sony launched an update for the Portal that enables cloud streaming and making the device a must-have for PlayStation households. For $200, roughly half the price of a PS5, you essentially get a second one, able to play select games without the need to stream them from the console. The list of streamable games isn’t comprehensive, but there are over 2,000 of them, and the ability to play them on the go is a literal game changer.

Get into a discussion with true Final Fantasy sickos about the top 10 games in the franchise, and you better have a lot of time and earplugs on your hands as everyone debates entries two through 10 — because No. 1, invariably, is Final Fantasy Tactics. Having finally played the game for the first time, taking advantage of the remaster Square Enix released this year, I get it. The best video games are often timeless while also able to speak to a specific moment, and Tactics’ story is and does exactly that.

But more than narrative, Tactics’ brilliance is also in its expansive job system that grants players a facsimile of godhood that’s so much fun to wield. The arithmetician class has the ability to cast any learned spell in the game instantly and without requiring mana. To offset the class’s ruinously slow speed, pair it with white mage to create the most diabolical unit in the history of strategy RPGs. Ramza Beoulve is just a guy trying to save the world, and FFT made me believe he can because I made his ragtag band of misfits into walking nuclear weapons.

Ghost of Yōtei

Sucker Punch’s sequel to Ghost of Tsushima plays things relatively safe. It doesn’t change things up dramatically but instead polishes the experience. Which means the experience isn’t all that different from its predecessor — that means lush landscapes to explore, lots of combat techniques to learn, and, uh, plenty of hot springs to bathe in — but everything feels more finely tuned this time around. That’s especially true of the game’s tale of revenge, which is both more gripping than the original and also gives the open-world experience some much-needed structure.

The original Death Stranding was so weird that half of the fun was just wrapping your head around the experience. I’m not sure I really understood it until I was almost done (if at all). The sequel is still plenty weird, but because it builds off of the previous game, it’s also much easier to understand from the get-go. It’s still a delivery simulator where you trek across a postapocalyptic landscape to get goods and people where they’re needed. But now the setting has shifted to Australia, which means there are new environmental elements to deal with — hello, sandstorms — along with a whole new cast of weirdo characters to meet, played by everyone from Elle Fanning to George Miller.

But don’t worry; the story is still as inscrutable as ever.

Bennett Foddy sure made you feel the “walking” part of this elaborate walking simulator. In Baby Steps, your job is to walk, and you do that by controlling every move involved in taking a step, down to the fine motor details. What results is a hilarious examination of human psychology, emotional maturity, and a newfound appreciation for just how hard it is to ambulate a body with nothing more than DualSense trigger buttons.

When Lumines Arise was first announced, I made the mistake of asking, “Oh, is it a series or something?”, unfamiliar with Lumines’ days as a PSP powerhouse. My elders have never let me live that down, so I thought I’d see for myself what the game is.

Lumines Arise is Evil Dr. Tetris Effect Mean Bean Machine. Mean Bean Machine in that the game is played by globbing together matching blocks in two-by-two configurations. It’s part Tetris Effect because the game has an incredible synth / pop-house soundtrack that’s synced to the action, creating a full-body puzzle-playing experience. And evil in that the game is hard as shit. My skills as a Tetris player, limited though they are, just do not transfer to Lumines Arise. But! There is a flow state I can reach. Throughout playing, the shapes of the blocks will change from blocks, to eggs, to clocks, whatever, and I’ve found some patterns are easier to group than others. It’s interesting and fun to figure out what shapes make the game easier for me and which ones are impossible to configure.

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